RuneScape Gold and the dangers of a Half Assed Wildy
Following all the excitement about the return of the wild, I want to give you a closer look at what it will mean for the game. What would the new rules we've been using in the past conflict with "the wildy" and the issues that this causes.
Let's begin with the wilderness boundaries. Before 07 there was no safe zone. This is the most important element of the current wilderness design. It has safe zones. While you might think that they should be retained, they hinder the flow of current pvp fights. It promotes the safety zone, but also focuses on fighting around them.
By adding restrictions, this defeats the purpose. The issue is whether we will see a new wilderness design in BH worlds, or the old one. The issue with the modern activities in wildernesses that were not there before is another. Are they staying or going, and what effect could this have.
Personally I would be favor of moving all the minigames (Clan Wars, FOG and sealing off Deamonhiem) to different locations, however the most difficult part is the 3 quests. Defender of Varrock as well as Summer quests both contain large wilderness areas. In my opinion, the best solution would be to instill the entire quest. What exactly do I mean by that? You are completely on your own once you reach the quest start point, or when you enter the wilderness in the story of the Defender of Varrack. This would Buy RS 2007 Gold the story slightly, but it won't alter the quest in any way.